Activity 2: Texturing and Digital Painting


After modeling, the character is textured. Properly unwrapped UV maps are created, and programs like Substance Painter or Blender are used to paint directly on the mesh. Various texture maps are applied, such as color (albedo), normal, and roughness maps, which help define the materials and visual realism of the model.



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Activity 6: Game Engine Integration

Activity 4: Character Animation